With the advent of the Covid-19 pandemic, what we think of classroom has evolved, and a major part of that are the new tools, like XR that make so much more accessible. This report gives a rundown on the new and exciting world of Extended Reality (XR) and how it can interact with the food processing sector. With an in depth look at the different aspects of XR like, Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). While also exploring all of the different methods XR is already being used, with VR being used for various trainings like safety training, or MR helping with remote support and collaboration, or even marketing. The report ends with how to get started with XR and some recommendations, making this report the perfect guide on how to get into the future of learning and so much more.
XR technology and its applications can help employees retain knowledge, reduce workplace injury/breakdowns, decrease the time spent fixing breakdowns, manage complex training or continuous learning, and even help salespersons make sales.
Real world examples of how these technologies can (and have) worked in practice with visual samples includes KFC developing an escape room game to train its new cooks.
The practical application of XR technology has always been destined for a place in all kinds of industries, but the need to adapt to these technologies has only hastened because of the pandemic over the last year and a half.